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AI Insights · Timothy · July 2023

Top 5 Co-op Games on iOS in Germany: Q2 2023 Performance

Discover the performance trends of the top 5 co-op games on iOS in Germany during Q2 2023, including weekly downloads, revenue, and active users.

Top 5 Co-op Games on iOS in Germany: Q2 2023 Performance

During Q2 2023, the top co-op games on the iOS platform in Germany had varied performance in terms of downloads, revenue, and active users. Here, we dive into the specifics for each game, with data sourced from Sensor Tower.

MONOPOLY GO! from Scopely, Inc. saw a gradual increase in weekly revenue, peaking at approximately $180K in the last week of June. Weekly downloads showed a significant decline from about 147K in mid-April to around 38K by the end of June. Active users peaked in late April at 216K before gradually decreasing to 150K by the end of the quarter.

Roblox by Roblox Corporation maintained a strong revenue stream throughout the quarter, with a peak of around $250K in mid-April and a slight dip to $193K by late June. Weekly downloads remained relatively stable, fluctuating between 15K and 26K. The game consistently engaged a large number of active users, growing from 442K at the beginning of April to nearly 500K by the end of June.

Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at approximately $209K in the weeks of early April and mid-June. Downloads varied around 9K to 15K, with a notable increase towards the end of June. Active users saw a significant rise from roughly 545K in early April to about 657K by mid-June, before slightly dropping to 623K at the end of the quarter.

Brawl Stars, also by Supercell, showed a mixed revenue performance, peaking at around $142K in early May and then fluctuating between $44K and $69K towards the end of June. The game’s downloads were relatively stable, ranging from 9K to 13K. Active users peaked at 313K in late April, with a slight dip and then recovery to 304K by the end of June.

Clash of Clans, another title from Supercell, maintained high revenue, peaking at around $488K in late May, before stabilizing around $403K by the end of June. Downloads ranged from 9K to 16K, with a noticeable increase in mid-June. The game consistently engaged over 1.5M active users, with minor fluctuations throughout the quarter, ending with 1.53M in late June.

For more in-depth insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023